Very early Tomy game. The VFD itself is cyan but there's a green filter over it with a very hard to see tennis court printed on it. I made the graphics on the svg green to reflect this. Nothing too special except the CPU's operating frequency is changed to control the difficulty level! Practice and pro2 run the oscillator at 360KHz, pro1 runs it at 260KHz. The control buttons are multiplexed in a somewhat odd scheme: pins 12/13 of the CPU (PE0, PE1) connect through diodes to various buttons. low enables a particular set of buttons. high disables it. ports A and B are pulled high, and then pressing a button pulls the input(s) low if the corresponding player button enable output is low. Since the buttons are not really marked per se, here's a lame ASCII drawing: (P1/P2 = player, S = serve button) P2A P2C P2E P1E P1C P1A P2S [ ] [ ] [ ] [ ] [ ] [ ] P1S ( ) ( ) [ ] [ ] [ ] [ ] [ ] [ ] P2B P2D P2F P1F P1D P1B The practice/pro1/pro2 switch makes an electrical connection on the matrix when in the "practice" position only. The 1player/off/2player switch makes an electrical connection on the matrix when in the "2player" position only.