Well this sure is a weird one. It has no less than TWO CPUs and TWO VFDs! The two VFDs are wired up such as their grids are connected together so it can be imagined it's a single VFD, and indeed this is how I have pinned it out and labelled it. Both CPUs are a very strange Rockwell MM78 series part. Even though it is esoteric, there's a good data sheet on it, so I used this to figure out how it works. U1 (master) and U2 (slave) are both the same CPU, but with different mask ROM code of course. U1 generates the clock using the internal oscillator, and its BP clock output is fed into U2's clockin. This way both CPUs are synchronized. The built in oscillator appears to be around 80KHz according to the data sheet. I measured it at around 79.8KHz so 80KHz it is. The two CPUs are connected together with 5 signals- This CPU has a built in SPI style serial bus, so these are cross-wired (CLK is connected to CLK, and SDO is connected to SDI and vice-versa). There's also two other control signals that are cross-wired between the two chips. The PCB on this game is the shittiest quality one I have seen in awhile with lifting foils and no silk screen at all. They seem to have used chip pins as passthroughs to get routes from one side of the chip to the other instead of trying to squeeze them in between pads. I have labelled these as "(passthru)". Some of them I am not too sure of if this is the case or not, so I put a question mark after it. I am fairly sure this is right, though, because the route would not continue through the pin to another farther on if this wasn't true. (Well... usually). It's possible they are using the interrupt inputs though and the lines are bidirectional, but I don't know. To be safe they can be connected during emulation as shown. From first blush it might look like I left 10 buttons out of the matrix but I really haven't. The game's four(!) directional pads w/ center button are duplicates. The two visitor d-pad+center buttons are wired up in parallel, and so are the two home ones. I think the theory was you could make plays behind the little flip up door using the top set so your opponent couldn't see your plays, but you could use the bottom D pad for normal play when it didn't matter what play(s) you were setting up.